A 5e One-Shot Adventure for 3rd Level Characters.
Wizards are dying as their arcane powers fail them at the worst possible moment. Fear grips the magic using community as a shadowy cabal of assassins, wielding a terrifying substance that temporarily disrupts spell casting, stalks the streets, systematically eliminating practitioners of the arcane arts.
Can your players step up to the challenge and put a stop to the carnage?
Visit the Roll20 Marketplace to pick up your copy today.
Mage Bane is a one-shot adventure for 3rd-level characters. It takes about 3-4 hours to complete and includes:
- An assassins guild that specializes in murdering magic users
- Magical mushroom groves protected by denizens of the Underdark
- A great, hand-drawn map
- Pre-Configured Dynamic Lightning
- All NPC tokens placed on the map
- Linked journal entries for each area of the map complete with descriptive text, enemies, and suggested checks
Drop-In Delves
This adventure is part of my Drop-In Delves series. It is designed to be an easy-to-run, one session quest that you can drop-in to your existing campaign or serve as a great, minimal prep one-shots.

About this Adventure
System: D&D 5E
Party Level: 3
Dynamic Lighting Pre-Configured: Yes
Setting: Fantasy
Time: 3-4hours
General Theme: Cavern Crawl, Investigation, Underdark
Installation: Add-On
100% Made by Humans: Technically, just one human
