Mage Bane for Roll20

A 5e One-Shot Adventure for 3rd Level Characters.

Wizards are dying as their arcane powers fail them at the worst possible moment. Fear grips the magic using community as a shadowy cabal of assassins, wielding a terrifying substance that temporarily disrupts spell casting, stalks the streets, systematically eliminating practitioners of the arcane arts.

Can your players step up to the challenge and put a stop to the carnage?

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Mage Bane is a one-shot adventure for 3rd-level characters. It takes about 3-4 hours to complete and includes:

  • An assassins guild that specializes in murdering magic users
  • Magical mushroom groves protected by denizens of the Underdark
  • A great, hand-drawn map
  • Pre-Configured Dynamic Lightning
  • All NPC tokens placed on the map
  • Linked journal entries for each area of the map complete with descriptive textenemies, and suggested checks

Drop-In Delves

This adventure is part of my Drop-In Delves series. It is designed to be an easy-to-run, one session quest that you can drop-in to your existing campaign or serve as a great, minimal prep one-shots.

Illustration of assassins dagger for the 5e Roll20 adventure Mage Bane by Linden Games.
Available now on Roll20

About this Adventure

System: D&D 5E
Party Level: 3
Dynamic Lighting Pre-Configured: Yes
Setting: Fantasy
Time: 3-4hours
General Theme: Cavern Crawl, Investigation, Underdark
Installation: Add-On
100% Made by Humans: Technically, just one human